Humongous Bone

Get Outta My Garbage 4

Release Date

March 13, 2016

Genre

Local Multiplayer Party Game

Platform

PC (N64 Controllers)

Important Links

Press/Business Contact

Developed By

Humongous Bone

Description

A 2D local multiplayer party game where you and a friend race to the center of the screen while throwing garbage at each other. The faster you mash buttons, the faster you move…but the more garbage you are carrying the slower you move. MASH THOSE BUTTONS AND THROW THAT GARBAGE!

History

An absolutely idiotic game made during “Train Jam” 2016, Get Outta My Garbage 4 was created in 60 hours while riding on a train from Chicago to San Francisco. With the theme of “Maximum Capacity”, the team decided to make a game in which movement speed is augmented by the amount of items you are carrying until you reach Maximum Capacity and are momentarily stunned.

This was the first game jam attempted by the team at Humongous Bone, and it became quickly apparent how the hysteria and lack of sleep from these events seeps into the design of the games that come out of them. The event was so enjoyable that the team will certainly be back for more jams in the future.

Shark Thrower

 

Release Date

October 1, 2017

Genre

Action Puzzler

Platform

iOS / Android

Important Links

Press/Business Contact

Developed By

Humongous Bone

Description

Shark thrower is a 2D game in which you fling hungry sharks at a variety of unsuspecting fish. Obstacles impede your progress as you attempt to eat all of the fish with a variety of sharks at your disposal. Select and throw carefully…you have a limited number of sharks on each level!

History

The concept came to the team at Humongous Bone Games during an unexpected time…highly intoxicated and blurting out random phrases (circa 2012), someone said “Shark” and “Thrower” in quick succession and they knew immediately that it would be the greatest of games.

Fast forward to 2015, a time where Kent had graduated from college and was looking to continue his learning of the art of game development. He remembered the infamous phrase which had been uttered years ago, and brought it back up to JP and Adam as an actual game concept. From there, the team decided to push forth with the goal of creating a game out of a ridiculous scenario while publishing their first game together.

Shark Thrower was shown at various events: OGDE 2015, GDEX 2016 & 2017, and Wizard World Cleveland 2016. After much effort and feedback, Shark Thrower was released to the world and is available for play on mobile today.

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Team and Collaborators

Kent Engel
Project Lead / Programmer
Jon Paul Grzybowski
VFX / Art
Adam Kalavsky
Level Design / Animation
Josh Suhy
Sound Effects
Angelo Cicero
Music

Contact

Inquiries
Twitter
twitter.com/Shark_Thrower

JP – VFX / Art Lead

A Kent State University graduate in the Fine Arts, JP’s artwork is evidence of a breadth of experience: from traditional 2d to clay and digital. As an artist, JP is most interested in character and creature design. Films and video games have inspired JP since he was young, and he tends to reflect that in the character concepts he creates outside of Humongous Bone projects.

 

Adam – Level Design / Animation Lead

A Cleveland Ohio native and sports lover, Adam Kalavsky is a Motivated and determined creative with focuses in Game Design, Graphic Design, Animation, and Level Design.  Proficient in karate, lifter of weights, companion of technology, eater of foods, and petter of dogs. Adam’s ideal kind of night is definitely not staying up late to play competitive fps video games.

Kent – Programmer / Project Lead

Hailing from the suburbs of Cleveland OH, Kent has been a creative person from a young age. Discovering his passion for playing video games in his youth, and following those passions into creating them since college, Kent has been exposed to every facet of the process which lead to his focuses in project management and programming. When not playing or making video games, he can be found tinkering with his custom desktop, playing and listening to music, or honing his skills in Isshin-ryu Karate.