Category: Games

  • Switch, Pit, Win!

    Switch, Pit, Win!

     

    Release Date

    TBD

    Genre

    Local Multiplayer Action Arena

    Platform

    PC

    Important Links

    Social Media

    Press/Business Contact

    Developed By

    Humongous Bone

    Description

    A 2D Multiplayer Action Arena game where the only way to harm your opponents is to take control of their character. Protect your character by creating platforms, while navigating your opponent’s character into death zones on the map. The last person (or team) standing wins the game!

    History

    Inspired by the local multiplayer games we love to play, the concept was simple: how can we make player death an interesting and rewarding mechanic? Deemed as our first “passion project” after the release of our very first game, (Untitled Project) was born. Development kicked off in 2018, and there will be plenty of content to come very soon…

    Videos

    None yet…

    Screenshots

    None yet…

    Logo and Icon

    None yet…

    Selected Articles

    None yet…

    Team and Collaborators

    Kent Engel
    Project Lead / Programmer
    Jon Paul Grzybowski
    VFX / Art
    Adam Kalavsky
    Level Design / Animation

    Contact

    Inquiries
    Twitter
    twitter.com/projectKYS
  • Get Outta My Garbage 4

    Get Outta My Garbage 4

    Release Date

    March 13, 2016

    Genre

    Local Multiplayer Party Game

    Platform

    PC (N64 Controllers)

    Important Links

    Press/Business Contact

    Developed By

    Humongous Bone

    Description

    A 2D local multiplayer party game where you and a friend race to the center of the screen while throwing garbage at each other. The faster you mash buttons, the faster you move…but the more garbage you are carrying the slower you move. MASH THOSE BUTTONS AND THROW THAT GARBAGE!

    History

    An absolutely idiotic game made during “Train Jam” 2016, Get Outta My Garbage 4 was created in 60 hours while riding on a train from Chicago to San Francisco. With the theme of “Maximum Capacity”, the team decided to make a game in which movement speed is augmented by the amount of items you are carrying until you reach Maximum Capacity and are momentarily stunned.

    This was the first game jam attempted by the team at Humongous Bone, and it became quickly apparent how the hysteria and lack of sleep from these events seeps into the design of the games that come out of them. The event was so enjoyable that the team will certainly be back for more jams in the future.

  • Shark Thrower

    Shark Thrower

    Release Date

    October 1, 2017

    Genre

    Action Puzzler

    Platform

    iOS / Android

    Important Links

    Press/Business Contact

    Developed By

    Humongous Bone

    Description

    Shark thrower is a 2D game in which you fling hungry sharks at a variety of unsuspecting fish. Obstacles impede your progress as you attempt to eat all of the fish with a variety of sharks at your disposal. Select and throw carefully…you have a limited number of sharks on each level!

    History

    The concept came to the team at Humongous Bone Games during an unexpected time…highly intoxicated and blurting out random phrases (circa 2012), someone said “Shark” and “Thrower” in quick succession and they knew immediately that it would be the greatest of games.

    Fast forward to 2015, a time where Kent had graduated from college and was looking to continue his learning of the art of game development. He remembered the infamous phrase which had been uttered years ago, and brought it back up to JP and Adam as an actual game concept. From there, the team decided to push forth with the goal of creating a game out of a ridiculous scenario while publishing their first game together.

    Shark Thrower was shown at various events: OGDE 2015, GDEX 2016 & 2017, and Wizard World Cleveland 2016. After much effort and feedback, Shark Thrower was released to the world and is available for play on mobile today.

    Videos

    None yet…

    Screenshots

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    Logo and Icon

    Selected Articles

    https://media.wkyc.com/embeds/video/2254413/iframe

    Team and Collaborators

    Kent Engel
    Project Lead / Programmer
    Jon Paul Grzybowski
    VFX / Art
    Adam Kalavsky
    Level Design / Animation
    Josh Suhy
    Sound Effects
    Angelo Cicero
    Music

    Contact

    Inquiries
    Twitter
    twitter.com/Shark_Thrower