August/September 2018 Recaps

I know what you’re thinking: we said we would post every month at the beginning of the month and we already failed on that. Well…I have no excuse, but that doesn’t mean we haven’t been busy! The last two months we focused mostly on iterating on and implementing existing assets in the engine. Improvements were made to character movement, a totally redesigned character was implemented in the game engine with a couple basic animations, the character’s HUD was improved, and the flow of matches was redesigned from the ground up. We also… Read More

July 2018 Recap

Another month, another recap! I know what you’re thinking, we released our last recap a short while ago and we already have another one? We usually don’t post recaps in such quick succession but there’s a method to the madness. We have been posting recaps at the end of our condensed work periods (which last a month), but we realized that once we factor in planning, those work months become a bit skewed from the calendar months. To realign, we are posting a bit of a shorter recap for July as a… Read More

June 2018 Recap

Good news everyone! With another full month of work in the books it’s time for our monthly recap again! We have finally made significant progress with core functionality of the game, and the art style is really taking shape. These are exciting times for us as we finally are able to import some art into the engine and get an idea of the world we are building! We pretty much met our goal for this month with a few exceptions, but we believe we have some juicy content to share with everyone… Read More

May 2018 Recap

Its that time of the month again, our monthly recap! With one month already under our belt, the art style and features of our game have evolved to provide a more concrete example of what this game will be. Although we fell a bit short of our goal for the month, we made some positive progress that we would like to share with everyone. Without further ado, let’s jump into the recap! Mechanics During this sprint, the movement options for the player were expanded greatly to include crouching, wall jumping, fast falling,… Read More

April 2018 Recap

Hello everyone and welcome to our first ever monthly recap! These blog posts can be expected around the beginning of every month to review all of the progress we have made on our currently untitled project. Stay tuned to this website for in-depth recaps, our social media pages (Instagram Twitter and Facebook) for updates throughout the month, and our Discord for special events and exclusive information about the game. Now that introductions are out of the way, lets dive into the game itself! As stated above, the project is currently untitled but… Read More