July 2019 Recap

The gravy train is on the move! Another month down and the game looks more different than ever. Lately, we have been focusing a lot on nailing down the aesthetic of the game which is really starting to take shape. As our consistent progress continues, we look forward to having a beautiful and playable game by GDEX which will give you a great idea of what the game will be. Lets get into the recap! Mechanics Like last sprint, a few known bugs in core gameplay have been fixed: Fixed bug related… Read More